First Person Shooter Test

How sharp is your FPS aim? Click or tap the targets as fast and accurately as you can for 30 seconds. First flicking to still targets, then tracking moving ones. Get an instant score, rank, and shareable result.

✓ Free ✓ No sign-up ✓ 30 seconds ✓ Mouse & touch ✓ Runs in your browser

Ready to test your aim?

30 seconds · hit as many targets as you can. Phase 1 is flicking to still targets, phase 2 is tracking moving ones.

Click or tap a target to hit it. Missing lowers your accuracy.
Tip: use a mouse for the most accurate result. On phones, tap the targets -- they are enlarged for touch. Your scores stay on your device; nothing is uploaded.
Range Card 01 — How this test works
Updated July 2026 · Written by Ryan Mercer

The first person shooter test is a free 30-second browser benchmark that measures how good your FPS aim really is. It records four things while you click targets: your average reaction time per target (in milliseconds), your accuracy (the share of clicks that land on a target), your throughput (targets destroyed per second), and your flick-versus-tracking profile. A combined score from 0 to 100 places you in a skill rank from Bronze to Immortal. A typical untrained player scores around 40–55; experienced FPS players score 65–85.

How the first person shooter test works

The test runs in two back-to-back phases so it captures both halves of shooter aim. In the first phase you flick: a single target pops up somewhere in the arena, you snap your crosshair onto it and click, and the next one appears in a new spot. This measures how fast and precisely you can acquire a fresh target — the skill behind landing an Operator or AWP flick in games like Valorant and CS2.

In the second phase you track: the target drifts across the arena and you have to follow it and click while it moves. This mirrors the smooth crosshair control you need to beam a strafing enemy with a rifle or SMG. Because both phases use the exact same click-or-tap action, the shooter test runs identically on a gaming mouse or a phone screen, and every hit and miss is timed with the browser's high-resolution performance.now() clock for millisecond accuracy.

Range Card 02 — What this test measures

What this aim test measures

Reaction time

The average time between a target appearing and you clicking it. In an aim test this includes seeing the target, moving your mouse, and clicking — so it is naturally higher than a pure reflex test.

Accuracy

The percentage of your clicks that actually land on a target. Every miss counts against it, so spraying wildly is punished exactly like it is in a real gunfight.

Targets per second

Raw throughput: how many targets you destroy each second across the full 30 seconds. This rewards players who stay fast without sacrificing precision.

Flick vs tracking

Your result compares phase 1 (still targets) against phase 2 (moving targets) to tell you whether you are a natural flicker, a tracker, or balanced across both.

Range Card 03 — Rank ladder

What is a good first person shooter test score?

Scores map to six skill ranks. Most people land in Silver or Gold on their first honest run; consistently reaching Diamond or Immortal usually means hundreds of hours of shooter experience or dedicated aim practice. The bands below are calibrated for the test's mix of still and moving targets, where reaction time includes the time to physically move the crosshair.

Table 1 — Rank ladder
ScoreRankTypical playerRough game equivalent
90–100ImmortalElite / competitiveRadiant, Global Elite, Predator
78–89DiamondHighly skilledImmortal, Supreme, Diamond
64–77PlatinumStrong FPS playerAscendant, LEM, Platinum
48–63GoldSolid casualGold–Plat, Gold Nova, Gold
30–47SilverOccasional playerSilver, Silver, Bronze
0–29BronzeNew to shootersIron, Silver I, Rookie

Reaction time context: a simple visual reflex — clicking the instant a screen changes colour — averages about 250 ms for adults, per large public reaction-time datasets. Because the shooter test also requires moving the crosshair onto each target, expect per-target times of roughly 550–750 ms for beginners, 400–550 ms for intermediate players, and under 400 ms for advanced aimers. Want your pure reflex number without the aiming? Take the dedicated reaction time test.

Range Card 04 — Flick vs tracking

Flick aim vs tracking aim

Every aiming action in a shooter is some mix of two skills, and this test scores them separately.

Flick aim is a fast, ballistic movement: your crosshair is somewhere else, a target appears, and you snap directly onto it in one motion. Flicking dominates when you play hitscan snipers or duel around corners — the AWP in Valorant, the AWP in CS2, the Kraber in Apex Legends. Good flickers have low reaction time and high first-shot accuracy on still targets, which is exactly what phase 1 of the test measures.

Tracking aim is smooth and continuous: you keep your crosshair glued to a target that is actively moving. Tracking wins gunfights with automatic weapons at close and medium range, where a strafing enemy tries to break your aim. Phase 2 spawns a drifting target so it measures how well you follow motion rather than just snap to it.

When your result comes back, it labels you a Flicker, a Tracker, or Balanced by comparing your accuracy and speed across the two phases. Neither profile is better overall — pros exist at both extremes — but knowing your bias tells you which drills will move your rank fastest.

Range Card 05 — Reaction time by rank

Average aim reaction time by rank and game

There is no single "FPS reaction time" number because games, weapons, and monitors all differ. The figures below are practical reference points that blend published simple-reaction data with the extra movement time a real target-acquisition demands. Treat them as ballpark ranges, not hard cutoffs.

Table 2 — Reaction time by rank and game
Player levelSimple reflexAim test per-targetAccuracy on this test
New player270–320 ms600–800 ms55–70%
Casual gamer240–270 ms480–600 ms68–82%
Experienced FPS200–240 ms380–480 ms80–92%
Competitive / ranked170–210 ms300–400 ms88–96%
Pro / elite140–180 ms<320 ms93–99%

Age matters too: reaction speed peaks in the late teens to mid-20s and declines gradually afterward, which is one reason competitive rosters skew young. Hardware matters just as much — a 240 Hz monitor and a low-latency mouse can shave 20–40 ms off your visible reaction compared with a 60 Hz laptop screen, before your reflexes even come into play.

Range Card 06 — Score composition

How your FPS score is calculated

The 0–100 score is fully transparent — it is a weighted blend of the four metrics, computed entirely in your browser:

40 30 20 10 REACTION ACCURACY TPS TRACKING
Fig. 1 — Score composition 40/30/20/10
  • Reaction (up to 40 points): your average flick-phase reaction time. Around 300 ms earns full marks; 750 ms or slower earns zero.
  • Accuracy (up to 30 points): your overall hit percentage. 100% accuracy earns full marks; 50% or lower earns zero.
  • Targets per second (up to 20 points): your throughput across the full run. About 2.6 targets per second earns full marks.
  • Tracking (up to 10 points): your accuracy on the moving targets in phase 2.

Because the biggest single factor is reaction time, the fastest way to climb the ranks is to acquire targets sooner — but only if you keep your accuracy high, since misses drag down a second component. The percentile shown on your result card is an estimate derived from this same model; it is a self-consistent guide to how you compare, not a claim tied to any external leaderboard.

Range Card 07 — Sensitivity & eDPI

Mouse sensitivity, DPI, and eDPI

Your aim result is only as good as your setup, and sensitivity is the biggest lever. Two numbers combine into the figure that actually matters:

  • DPI (dots per inch) is a hardware setting on your mouse — how many counts it reports per inch of movement. Common values are 400, 800, and 1600.
  • In-game sensitivity is the multiplier the game applies on top of DPI.
  • eDPI = DPI × in-game sensitivity. This single number is the true "how far my crosshair moves" value, and it is what pros compare. Use our eDPI calculator to find yours instantly.

The vast majority of competitive players sit on a surprisingly low eDPI. In Valorant, most pros land between roughly 200 and 400 eDPI (for example 800 DPI × 0.35 sensitivity = 280 eDPI). CS2 pros cluster around 700–1000 eDPI. Low sensitivity favours tracking and precise micro-adjustments because a small hand movement barely moves the crosshair; higher sensitivity favours fast flicks and quick turns but makes fine control harder.

Practical tip: if you scored much better on flicks than tracking, your sensitivity may be a touch high — try dropping it 10–15% and re-taking the shooter test. If tracking beat flicking, a small increase can help you snap onto fresh targets faster. Change one variable at a time and retest.

Range Card 08 — Improving your aim

How to improve your FPS aim

Aim is a trainable skill. A few focused habits move the needle faster than mindless repetition:

  1. Fix your sensitivity first. Pick one eDPI and stick with it for weeks. Muscle memory only forms when the mapping between hand movement and crosshair movement stays constant.
  2. Warm up before you play. Two or three minutes of this shooter test, or a dedicated aim routine, measurably sharpens your first-game performance instead of using ranked matches as a warm-up.
  3. Practise your weakness. If the test labels you a flicker, spend time tracking strafing bots; if you are a tracker, drill snap-to-target flicks. Balanced improvement beats grinding what you are already good at.
  4. Keep your crosshair at head level. Pre-aiming common angles means many "flicks" become tiny adjustments, which is why high-rank players look like they have faster reactions than they really do.
  5. Sort out your hardware. A high-refresh monitor, a stable frame rate, and a wired or low-latency wireless mouse remove input lag that no amount of practice can overcome.
  6. Retest weekly, not hourly. Track your score over weeks. Day-to-day numbers swing with sleep, caffeine, and fatigue, so a weekly trend is a far more honest measure of progress.

Aiming is roughly half reflexes and half decision-making. This test isolates the mechanical half so you can see improvement clearly; the game sense half improves only from playing.

Frequently asked questions

Most people score 40–55 on their first honest attempt, which lands in Silver or Gold. Regular FPS players usually reach 65–85 (Platinum to Diamond), and only elite or heavily-practised aimers consistently break 90 into Immortal. Anything above your own previous best is real progress.

A pure reflex test just asks you to click when the screen changes, so it averages around 250 ms. This aim test also requires moving your crosshair onto the target before clicking, which adds physical movement time. Per-target times of 400–600 ms are completely normal. For your raw reflex number, take a dedicated reaction time test instead.

Yes. The test uses tap input on phones and tablets, and the targets are enlarged on touch devices to stay fair. Your finger reaction and precision differ from a mouse, so compare touch scores with other touch runs rather than with desktop results.

It is a test: a short, repeatable benchmark that gives you a score and a rank in 30 seconds. A trainer is a longer practice tool with drills and progression. Use this test to measure where you stand and to warm up, then use a dedicated trainer for extended practice. Retaking the test weekly is the best way to see whether your training is working.

Flicking is snapping your crosshair onto a target in one fast motion — the skill behind sniper shots. Tracking is smoothly following a moving target to keep your crosshair on it — the skill behind winning automatic-weapon fights. Phase 1 of the test measures flicking on still targets and phase 2 measures tracking on moving ones.

No. The entire test runs in your browser, and your results are never sent to a server or stored in an account. The "Copy Result" button simply puts a summary on your clipboard so you can share it yourself if you want to. Nothing is uploaded.